Populated Fuelstations 1.7 Ymap Edition

These maps are meant for the ymap version, you also need Map Builder for the Motorboat Edition to be able to load all props. 
There are three folders for ymap  (1); Here you will find the adapted versions to work with my other ymaps [Sandy Shores Alive/
Grapeseed Alive/Paleto Bay Alive] (2); This is the standalone Motorboat Edition of PF 1.7 and is meant for MrChazta Smartfuel 
Mod and contains boat, helicopter & airplane refuel points. (3); This one is meant for normal use and has only scenery for the 
car fuelstations and don't require Map Builder to play with and can be used with other fuel mods like LeFix Simplefuel. 

Ymap vs Map Editor

The performance is much better than the Map Editor Edition but lacks something to liveliness such as; standing peds, peds that do certain things.
To compensate for this I have opted for chairs and benches where peds can appear. Another disadvantage of ymap is that it can not place teleport 
markers, so unfortunately you can not take a look inside LS Customs. But the ymap version will probably work better for most PCs, so you will probably
no longer encounter ghost cars:-}
 
What's new in version 1.7 for Ymap,

All Fuelstations are adapted for the ymap version, most objects are now dynamic and interact with the player in the gameworld.


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HOW TO INSTALL YMAP 

Download Map Editor & Menyoo to YMap Converter 1.0.4 https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and place the custom_maps folder into; 
C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks Then go to your dlclist, mods\update\update.rpf\common\data\dlclist.xml 
and extract it somewhere. Edit it with notepad add this line;		<Item>dlcpacks:\custom_maps\</Item> save it and put it back. You need OPENIV 
to do this and to work with ymaps. Go with OPENIV to the custom_maps folder and search for this line; mods\update\x64\dlcpacks\custom_maps\dlc.rpf\
x64\levels\gta5\_citye\maps\custom_maps.rpf\ click on edit [OpenIV] and then right click a blank area where the files are displayed, and choose 
"Import OpenFormat", an import screen with a blue line will appear to import the xml ymap files from my folder. Close OPENIV and you have now placed the
specific ymap in game.


HOW TO USE MAP BUILDER WITH MY MAPS

Place Map Builder into the same folder as custom_props (C:\Program Files\Rockstar Games\Grand Theft Auto V\Mods\update\x64\dlcpacks) Then go to your dlclist with OpenIV; 
mods\update\update.rpf\common\data\dlclist.xml extract it somewhere and... add this line to your dlclist for Mapbuilder;		<Item>dlcpacks:\mapbuilder\</Item>
Then place my objectlist into the scripts folder, it contains the items that you will need for Mapbuilder and all other objects. Have also the Object Spawn Unlocker 1.1 
in your GTA 5 base directory to get more objects [if you use Menyoo you don't need this]. Place the expanded objectlist & my objectlist into the scripts folder. You can 
also use OmegaKingMods objectlist if you want to but i work with my own objectlist for the ease of use.
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Greetings GTA5TESTYA


